Publications:

(A draft version of each paper is provided)

Book Chapters:

·        Pynadath, D. V., Si, M. & Marsella, S. C. (2013). Modeling Theory of Mind and Cognitive Appraisal with Decision-Theoretic Agents.  In J. Gratch & S. Marsella (Eds.), Social Emotions in Nature and Artifact: Emotions in Human and Human-Computer Interaction (pp 70-87). NY: Oxford University Press.

·         Miller, L. C., Appleby, R. P., Christensen, J. L., Godoy, C., Si, M., Corsbie-Massay, C., Read, S. J., Marsella, S., Anderson, A. N. & Klatt, J. (2011). Virtual Interactive Interventions for Reducing Risky Sex: Adaptations, Integrations, and Innovations. In S. Noar & N. Harrington, (Eds.), Interactive Health Communication Technologies: Promising Strategies for Health Behavior (pp 79-95). Mahwah NJ: Lawrence Earlbaum Associates. ISBN: 978-0-415-88817-2.

 

 

Papers in Refereed Journals, Conference Proceedings, and Workshop Proceedings:

2015

·         Si, M. & McDaniel, J. D. (forthcoming). Creating Genuine Smiles for Digital and Robotic Characters: An Empirical Study. In Proceedings of the 7th IEEE Consumer Electronics Society Games, Entertainment, Media Conference, Toronto, Canada.

·         Si, M. (2015). Tell a Story about Anything. In Proceedings of the 7th International Conference on Interactive Digital Storytelling (ICIDS) (pp 61-65), Copenhagen, Denmark.

·         Si, M. (2015). Should I Stop Thinking About It: A Computational Exploration of Reappraisal Based Emotion Regulation. Advances in Human-Computer Interaction, 2015, Article ID 856726, doi:10.1155/2015/856726.

·         Si, M. (2015). A Virtual Space for Children to Meet and Practice Chinese. International Journal of Artificial Intelligence in Education, 25, 271-290.

·         Hendler, J., Ji, H. & Si, M. (2015). Touring the World Wide Web. ACM Web Science.

·         Tedder, M., Shi, L., Si, M., Franco, R., & Chen, L. (2015). eMindfulness TherapyA Study on Efficacy of Blood Pressure and Stress Control Using Mindful Meditation and Eating Apps among People with High Blood Pressure. Medicines, 2(4), 298-309.

·         Godoy, C.G., Miller, L.C., Read, S.J., Corsbie-Massay, C., Si, M., Appleby, P.R., & Smith, B. (2015). When Real-Life Choices Predict Virtual Ones: Virtual Validity and Why It Matters. In Proceedings of the Division of Communication & Technology, International Communication Associations Annual Conference (ICA), San Juan, Puerto Rico.

 

2014

·         Liapis, A., Cook, M., Smith, A. M., Smith, G., Zook, A., Si, M., Cavazza, M. & Pasquier, P. (2014). Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report. AI Magazine, 35(2), 65-68.

·        McDaniel, J. D. & Si, M. (2014). Length of Smile Apex as Indicator of Faked Expression. In Proceedings of the Affective Agents Workshop, in conjunction with the 14th International Conference on Intelligent Virtual Agents (IVA) (pp 25-32), Boston, MA.    

·         Si, M. & Marsella, S. C. (2014). Encoding Theory of Mind in Character Design for Pedagogical Interactive Narrative. Advances in Human-Computer Interaction, 2014, Article ID 386928.

·         Bringsjord, S., Govindarajulu, N. S., Thero, D. & Si, M. (2014) Akratic Robots and the Computational Logic Thereof. In Proceedings of the 2014 IEEE International Symposium on Ethics in Engineering, Science, and Technology (Ethics2014) (pp 22-29), Chicago, IL.

·         Braasch, J., Radke, R. J., Wen, J., Si, M., Cunningham, A., Keddy-Hector, W. & Sinha, U. (2014). Audio/Visual Concepts for Human/Robot Communication in Immersive Virtual Environments. Journal of the Acoustical Society of America, 135(4), 2169.

·         Miller, L.C., Christensen, J.L., Appleby, P.R., Read, S.J., Marsella, S., Corsbie-Massay, C., Godoy, C.G., Si, M., Anderson, J., Jeong, D. & Park, M. (2014). Socially Optimized Learning in Virtual Environments (SOLVE): Developing, Evaluating, and Disseminating a Game HIV Prevention Interventions Nationally over the Web. Journal of Mobile Technology, 3(1S), 4.

 

2013

·         Liu, X., Wang, S., Chang, S., Chen, W. & Si, M. (2013). Effect of Brief Mindfulness Intervention on Tolerance and Distress of Pain Induced by Cold Pressor Task. Stress and Health, 29(3), 199204.

·         Godoy, C., Miller, L.C., Corsbie-Massay, C., Rolph, M., Zhoa, N., Christensen, J., Appleby, P.R., Read, S.J., & Si, M. (2013). Streaming Culturally Tailored Interactive HIV Prevention Interventions for Black and Latino High-Risk MSM. Annals of Behavioral Medicine, 45 (Supplement), 2.

·         Barron, M. & Si, M. (2013). Augment Interactive Storytelling with Cognitive Robot. In Proceedings of the 6th Digital Games Research Association (DiGRA) Conference, Atlanta, Georgia.

·         Barron, M. & Si, M. (2013). Adaptive Storytelling through User Understanding. In Proceedings of the 9th AAAI Conference on Artificial Intelligence in Interactive Digital Entertainment (AIIDE) (pp 128-134), Boston, MA.

·         Bringsjord, S., Govindarajulu, N. S. & Si, M. (2013). A Robot That Knows What Its Like to Live in Fear? In Proceedings of the Annual Meeting of the International Association for Computing and Philosophy (IACAP), College Park, Maryland.

·         Si, M. (2013) A Virtual Space for Children to Meet and Practice Chinese. In Proceedings of the 4th International Workshop on Culturally-Aware Tutoring Systems (CATS2013), in conjunction with The International Conference on Artificial Intelligence in Education (AIED2013) (pp 30-38), Memphis, TN.

·         Barron, M. & Si, M. (2013). The Role of Gender and Age on User Preferences in Narrative Experiences. In Proceedings of the 6th International Conference on Interactive Digital Storytelling (ICIDS) (pp 114-120), Istanbul, Turkey.

·         Si, M. (2013) Do I Need A Body To Encourage You? The Effect of Embodiment on Social Facilitation. In Proceedings of the IEEE International Games Innovation Conference (IGIC) (pp 241-242), Vancouver, British Columbia, Canada.

·         Godoy, C.G., Miller, L.C., Corsbie-Massay, C., Christensen, J.L., Appleby, P.R., Read, S.J. & Si, M. (2013) Virtual Validity: mHealth Simulation Games, Diagnostic Indicators, and Behavior Change. Journal of Mobile Technology, 2(4S), 17.

 

2012

·         Barron, M. & Si, M. (2012). Using Body Movement and Posture Features for Emotion Detection in Non-Acted Scenarios. In Proceedings of the IEEE International Conference on Fuzzy Systems (pp 105-112), Brisbane, Australia.

·         Boisvert, H. & Si, M. (2012). Activating Narcissus: Cognitive and Affective Systems Transformed Through "Serious" Game Play. In Proceedings of the 6th International Conference on the Philosophy of Computer Games, Madrid, Spain.

·         Chang, B., Sheldon, L., Si, M. & Hand, A. (2012). Foreign Language Learning in Immersive Virtual Environments. In Proceedings of the Engineering Reality of Virtual Reality 2012, Burlingame, CA. doi:10.1117/12.909835.

·         Barron, M. & Si, M. (2012). Towards Interest and Engagement, a Framework for Adaptive Storytelling. In Proceedings of the 5th Workshop on Intelligent Narrative Technologies (INT), in conjunction with the 8th AAAI Conference on Artificial Intelligence in Interactive Digital Entertainment (AIIDE) (pp 66-68), Palo Alto, California.

·         Si, M. (2012). Evaluating the Importance of Human Realistic Walking Simulation for Creating Realistic Characters. In Proceedings of the International Society for Presence Research (ISPR) Annual Conference, Philadelphia, Pennsylvania.

 

2010

·         Si, M., Marsella, S. C. & Pynadath, D. V. (2010). Modeling Appraisal in Theory of Mind Reasoning. Journal of Agents and Multi-Agent Systems, 20 (1), 14-31.

·         Si, M. & Marsella, S. C. (2010). Modeling Rich Characters in Interactive Narrative Games. In Proceedings of GAMEON-ASIA (pp 12-20), Shanghai, China.

·         Si, M., Marsella, S. C. & Pynadath, D. V. (2010). Evaluating Directorial Control in a Character-Centric Interactive Narrative Framework.  In Proceedings of the International Conference on Autonomous Agents and Multi-Agent Systems (AAMAS) (pp 1289-1296), Toronto, Canada.

·         Si, M., Marsella, S. C. & Pynadath, D. V. (2010). Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation. In Proceedings of the International Conference on Interactive Digital Storytelling (ICIDS) (pp 16-25), Edinburgh, UK.

·         Si, M., Marsella, S. C., & Miller, L. (2010). Interactive Stories for Health Interventions. Proceedings of the International Conference on Interactive Digital Storytelling (ICIDS) (pp 291-292), Edinburgh, UK.

 

2009

·         Si, M., Marsella, S. C. & Pynadath, D. V. (2009). Directorial Control in a Decision-Theoretic Framework for Interactive Narrative. In Proceedings of the International Conference on Interactive Digital Storytelling (ICIDS) (pp 221-233), Guimarăes, Portugal, 2009. Best Paper Award.

 

2008

·         Si, M., Marsella, S. C. & Riedl, M. O. (2008). Interactive Drama Authoring with Plot and Character: An Intelligent System that Fosters Creativity. In Proceedings of the AAAI Spring Symposium on Creative Intelligent Systems (pp 75-81), Palo Alto, California.

·         Si, M., Marsella, S. C. & Riedl, M. O. (2008). Integrating Plot-Centric and Character-Centric Processes for Authoring Interactive Drama. In Proceedings of the 4th Artificial Intelligence for Interactive Digital Entertainment Conference (AIIDE) (pp 203-208), Palo Alto, California.

·         Si, M., Marsella, S. C. & Pynadath, D. V. (2008). Modeling Appraisal in Theory of Mind Reasoning. In Proceedings of the 8th International Conference on Intelligent Virtual Agents (IVA) (pp 334-347), Tokyo, Japan.

 

2007

·         Si, M., Marsella, S. C. & Pynadath, D. V. (2007). Proactive Authoring for Interactive Drama: An Author's Assistant. In Proceedings of the 7th International Conference on Intelligent Virtual Agents (IVA) (pp 225-237), Paris, France.

 

2006

·         Si, M., Marsella, S. C. & Pynadath, D. V. (2006). Thespian: Modeling Socially Normative Behavior in a Decision-Theoretic Framework. In Proceedings of the 6th International Conference on Intelligent Virtual Agents (IVA) (pp 369-382), Marina del Rey, CA.

·         Si, M., Marsella, S. C. & Pynadath, D. V. (2006). Social Norms Models in Thespian: Using Decision Theoretical Framework for Interactive Dramas. In Proceedings of the Narrative AI and Games Symposium at the 32nd Annual Convention of the Society for the Study of Artificial Intelligence and the Simulation of Behaviour (AISB) (pp 70-77), Bristol, UK.

 

2005

·         Si, M., Marsella, S. C. & Pynadath, D. V. (2005). Thespian: Using Multi-Agent Fitting to Craft Interactive Drama. In Proceedings of the International Conference on Autonomous Agents and Multi-Agent Systems (AAMAS) (pp 21-28), Utrecht, The Netherlands.

·         Si, M., Marsella, S. C. & Pynadath, D. V. (2005). THESPIAN: An Architecture for Interactive Pedagogical Drama. In Proceedings of the International Conference on Artificial Intelligence in Education (AIED) (pp 595-602), Amsterdam, The Netherlands.

 

2004

·         Johnson, W.  L., Marsella, S. C., Mote, N. & Si, M., Vilhjálmsson, H. & Wu, S. (2004). Balanced Perception and Action in the Tactical Language Training System. In Proceedings of the Balanced Perception and Action in ECAs workshop, in conjunction with the 3rd International Conference on Autonomous Agents and Multi-Agent Systems (AAMAS), New York, NY.

 

2003

·         Scerri, P., Johnson, W. L., Pynadath, D. V., Rosenbloom, P., Schurr, N., Si, M. & Tambe, M. (2003). Getting Robots, Agents and People to Cooperate: An Initial Report. In Proceedings of the AAAI Spring Symposium on Human Interaction with Autonomous Systems in Complex Environments (pp 166-172), Arlington, MD.

·         Scerri, P., Pynadath, D. V., Johnson, W. L., Rosenbloom, P., Si, M., Schurr, N. & Tambe, M. (2003). A Prototype Infrastructure for Distributed Robot-Agent-Person Teams. In Proceedings of the 2nd International Conference on Autonomous Agents and Multi-Agent Systems (AAMAS) (pp 433-440), Melbourne, Australia.

2002 and before

List of publications in Psychology are available upon request.